Posts about this and that.

måndag 28 december 2009

Merry Christmas and stuff

Busy like everyone else. Parents visited us and we celebrated christmas together. It was nice. My wife gave me a DSi and Zelda, Phantom Hourglass. :)

No programming have been done for a long time now. My puzzle game still lacks ideas to make it fun, and I don't have any better ideas, yet. Things are calming down now so I will soon start hacking away on a game or two,

onsdag 16 december 2009

Bleh!

Still no progress being made! But I have been very busy too. And it sucks.

Thinking of putting the project on hold for a while to gather ideas and energy.

söndag 13 december 2009

Also this

I have read a couple of articles online about publishing indie games. What's the difference between indie and, let's say, "bed room coder"? What is the definition of indie? Am I an indie? Is my game it? I'm not going to sell the game, it will be free for everyone, but that shouldn't matter, right? Since it's not backed up by a publisher I will assume it's indie. Not that I care much, really. Just a bit curious.

The only reason I'm thinking in these lines is that for the first time I might get payed for releasing a game. Not directly, but through ads. But not ads inside the game, so you should not have to worry. I'm going to upload the games to some portals that share the ads money they get. I don't think I'm going to get rich, but some tea money would not hurt.

One article said I should have a homepage, so I guess I should look around. I don't feel like paying for one so I guess my options is a bit limited. I'm horrible when it comes to remember to update a homepage. But I'm also horrible when it comes to remember to update a blog. But I have improved a lot in the latter, so maybe it's time to get a page again. At least I will have a place to upload the game to once it's done.

Not so much progress

I have made very little progress during the last couple of days. Working weekends now and my free time have been occupied by other important real life stuff.
Got a lot of work in the comming days too, but I think I should be able to squeeze in a few hours here and there.

The main issue now is that my game design is not good enough. I knew this from the start, but hoped ideas would come during the development. They usually do, but not so much this time. I'm unsure where to go from here with the idea and have asked some relatives for help and suggestions. We'll see what they can come up with.

torsdag 10 december 2009

HTC hero awesomeness

blogging from my new and shiny (well, brown actually) Android phone. all typos and gramatical errors is a result of my fingers are too wide for the touchscreen. and because the wordlist is in Swedish and doesn't help much when i write in English.

progress

I have made some progress with my puzzle game. did a major gameplay redesign and fiddled with the looks. I think its going to be sweet!

And google Chrome beta for osx is installed. Love it! except that unity Webplayer doesn't work in it. yet.

tisdag 8 december 2009

Going indie?

Will i jump on to the indie train? Got a little something in the making. Nothing big, more kind of an experiment.

fredag 4 december 2009

Retro!

I'm working on a FPS shooter as well. Designed to look like some VR thing from the 80's. A bit of Tron here, and a bit of Dactyl Nightmare there...

Currently working with the enemy AI. I want them to chase you when they see you, and go where they last saw you if you're gone, etc. It works, kind of, but I'm having some problems here and there as well. I really enjoy working with Unity since it makes things a lot easier, but I wish they had IronRuby or something in there as well, together with some nice docs. For the moment I'm using some kind of Javascript thingy. I miss ruby.