It's done. I think. Time is running out, and I don't have any big points on the almighty TODO list left to do.
Except for the music. I need music. I have, with some luck, a tune coming in tonight but there are no guarantees for it... The game would work without music. It's not the end of the world. I can always update the game later on, I think, when I have some music, but it would be great to have it from the start. But oh, well. I made the game in under a week! It's a bit crazy how much I got done in that little time! :)
I will wait a few more hours for the music, but then I really have to upload the game and hope for the best. I don't think I'll win the competition, but I want to see what others think of my game. Whatever it might be. I make games because I think it is fun, not to win cash or prizes. Even if it is nice if I do. ;)
Posts about this and that.
söndag 24 januari 2010
onsdag 20 januari 2010
Wheeee
Been coding like mad, since I decided to enter the Game Jolt competition. The theme is Rogue, so I made a game where you stand on a building with a hook shot and must steal stuff from people who walks underneath. But then when I finally started to do some animations, unity and blender decided they didn't like each other anymore and everything went belly up. At least when it comes to motivation. With only a week left I didn't want to waste a lot of time on something silly like that, so I did the only reasonable thing one could do. I started a new game! :P
The new game is isometric, and is only using 2 colours. You run around a map and mug people. Basically. I got the map done, and is working on ironing out the A* bugs (they sometimes get lost :P). Then I shall add randomly walking NPC's, and NPC's that follows a route, like cops, and then the mugging bit. Mugging someone makes the cops come running so one must run and hide the loot. For every X mugged people, a new cop will be added. Or something like that. I have zero planning so it will be interesting to see how it turns out...
I got about 3 days left now. This will be a mad rush for the finish line! :)
The new game is isometric, and is only using 2 colours. You run around a map and mug people. Basically. I got the map done, and is working on ironing out the A* bugs (they sometimes get lost :P). Then I shall add randomly walking NPC's, and NPC's that follows a route, like cops, and then the mugging bit. Mugging someone makes the cops come running so one must run and hide the loot. For every X mugged people, a new cop will be added. Or something like that. I have zero planning so it will be interesting to see how it turns out...
I got about 3 days left now. This will be a mad rush for the finish line! :)
fredag 8 januari 2010
I'm everywhere!
I was working on a Zombi remake a couple of days ago. Now I'm working on a game inspired by a board game we have. I should be working on my puzzle game, but there's a bunch more wips in my "Projects" folder than screams for attention. :P
But the board game clone is coming along nicely. Randomly generated maze and lighting effects and all that stuff. Wife is helping out with this one too. I ask stuff and she does her best to answer. :)
But the board game clone is coming along nicely. Randomly generated maze and lighting effects and all that stuff. Wife is helping out with this one too. I ask stuff and she does her best to answer. :)
måndag 28 december 2009
Merry Christmas and stuff
Busy like everyone else. Parents visited us and we celebrated christmas together. It was nice. My wife gave me a DSi and Zelda, Phantom Hourglass. :)
No programming have been done for a long time now. My puzzle game still lacks ideas to make it fun, and I don't have any better ideas, yet. Things are calming down now so I will soon start hacking away on a game or two,
No programming have been done for a long time now. My puzzle game still lacks ideas to make it fun, and I don't have any better ideas, yet. Things are calming down now so I will soon start hacking away on a game or two,
onsdag 16 december 2009
Bleh!
Still no progress being made! But I have been very busy too. And it sucks.
Thinking of putting the project on hold for a while to gather ideas and energy.
Thinking of putting the project on hold for a while to gather ideas and energy.
söndag 13 december 2009
Also this
I have read a couple of articles online about publishing indie games. What's the difference between indie and, let's say, "bed room coder"? What is the definition of indie? Am I an indie? Is my game it? I'm not going to sell the game, it will be free for everyone, but that shouldn't matter, right? Since it's not backed up by a publisher I will assume it's indie. Not that I care much, really. Just a bit curious.
The only reason I'm thinking in these lines is that for the first time I might get payed for releasing a game. Not directly, but through ads. But not ads inside the game, so you should not have to worry. I'm going to upload the games to some portals that share the ads money they get. I don't think I'm going to get rich, but some tea money would not hurt.
One article said I should have a homepage, so I guess I should look around. I don't feel like paying for one so I guess my options is a bit limited. I'm horrible when it comes to remember to update a homepage. But I'm also horrible when it comes to remember to update a blog. But I have improved a lot in the latter, so maybe it's time to get a page again. At least I will have a place to upload the game to once it's done.
The only reason I'm thinking in these lines is that for the first time I might get payed for releasing a game. Not directly, but through ads. But not ads inside the game, so you should not have to worry. I'm going to upload the games to some portals that share the ads money they get. I don't think I'm going to get rich, but some tea money would not hurt.
One article said I should have a homepage, so I guess I should look around. I don't feel like paying for one so I guess my options is a bit limited. I'm horrible when it comes to remember to update a homepage. But I'm also horrible when it comes to remember to update a blog. But I have improved a lot in the latter, so maybe it's time to get a page again. At least I will have a place to upload the game to once it's done.
Not so much progress
I have made very little progress during the last couple of days. Working weekends now and my free time have been occupied by other important real life stuff.
Got a lot of work in the comming days too, but I think I should be able to squeeze in a few hours here and there.
The main issue now is that my game design is not good enough. I knew this from the start, but hoped ideas would come during the development. They usually do, but not so much this time. I'm unsure where to go from here with the idea and have asked some relatives for help and suggestions. We'll see what they can come up with.
Got a lot of work in the comming days too, but I think I should be able to squeeze in a few hours here and there.
The main issue now is that my game design is not good enough. I knew this from the start, but hoped ideas would come during the development. They usually do, but not so much this time. I'm unsure where to go from here with the idea and have asked some relatives for help and suggestions. We'll see what they can come up with.
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