I was working on a Zombi remake a couple of days ago. Now I'm working on a game inspired by a board game we have. I should be working on my puzzle game, but there's a bunch more wips in my "Projects" folder than screams for attention. :P
But the board game clone is coming along nicely. Randomly generated maze and lighting effects and all that stuff. Wife is helping out with this one too. I ask stuff and she does her best to answer. :)
Posts about this and that.
fredag 8 januari 2010
måndag 28 december 2009
Merry Christmas and stuff
Busy like everyone else. Parents visited us and we celebrated christmas together. It was nice. My wife gave me a DSi and Zelda, Phantom Hourglass. :)
No programming have been done for a long time now. My puzzle game still lacks ideas to make it fun, and I don't have any better ideas, yet. Things are calming down now so I will soon start hacking away on a game or two,
No programming have been done for a long time now. My puzzle game still lacks ideas to make it fun, and I don't have any better ideas, yet. Things are calming down now so I will soon start hacking away on a game or two,
onsdag 16 december 2009
Bleh!
Still no progress being made! But I have been very busy too. And it sucks.
Thinking of putting the project on hold for a while to gather ideas and energy.
Thinking of putting the project on hold for a while to gather ideas and energy.
söndag 13 december 2009
Also this
I have read a couple of articles online about publishing indie games. What's the difference between indie and, let's say, "bed room coder"? What is the definition of indie? Am I an indie? Is my game it? I'm not going to sell the game, it will be free for everyone, but that shouldn't matter, right? Since it's not backed up by a publisher I will assume it's indie. Not that I care much, really. Just a bit curious.
The only reason I'm thinking in these lines is that for the first time I might get payed for releasing a game. Not directly, but through ads. But not ads inside the game, so you should not have to worry. I'm going to upload the games to some portals that share the ads money they get. I don't think I'm going to get rich, but some tea money would not hurt.
One article said I should have a homepage, so I guess I should look around. I don't feel like paying for one so I guess my options is a bit limited. I'm horrible when it comes to remember to update a homepage. But I'm also horrible when it comes to remember to update a blog. But I have improved a lot in the latter, so maybe it's time to get a page again. At least I will have a place to upload the game to once it's done.
The only reason I'm thinking in these lines is that for the first time I might get payed for releasing a game. Not directly, but through ads. But not ads inside the game, so you should not have to worry. I'm going to upload the games to some portals that share the ads money they get. I don't think I'm going to get rich, but some tea money would not hurt.
One article said I should have a homepage, so I guess I should look around. I don't feel like paying for one so I guess my options is a bit limited. I'm horrible when it comes to remember to update a homepage. But I'm also horrible when it comes to remember to update a blog. But I have improved a lot in the latter, so maybe it's time to get a page again. At least I will have a place to upload the game to once it's done.
Not so much progress
I have made very little progress during the last couple of days. Working weekends now and my free time have been occupied by other important real life stuff.
Got a lot of work in the comming days too, but I think I should be able to squeeze in a few hours here and there.
The main issue now is that my game design is not good enough. I knew this from the start, but hoped ideas would come during the development. They usually do, but not so much this time. I'm unsure where to go from here with the idea and have asked some relatives for help and suggestions. We'll see what they can come up with.
Got a lot of work in the comming days too, but I think I should be able to squeeze in a few hours here and there.
The main issue now is that my game design is not good enough. I knew this from the start, but hoped ideas would come during the development. They usually do, but not so much this time. I'm unsure where to go from here with the idea and have asked some relatives for help and suggestions. We'll see what they can come up with.
torsdag 10 december 2009
HTC hero awesomeness
blogging from my new and shiny (well, brown actually) Android phone. all typos and gramatical errors is a result of my fingers are too wide for the touchscreen. and because the wordlist is in Swedish and doesn't help much when i write in English.
progress
I have made some progress with my puzzle game. did a major gameplay redesign and fiddled with the looks. I think its going to be sweet!
And google Chrome beta for osx is installed. Love it! except that unity Webplayer doesn't work in it. yet.
And google Chrome beta for osx is installed. Love it! except that unity Webplayer doesn't work in it. yet.
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